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Over Limit Mode (or simply Overlimit or OVL) is a status effect in ACS. A character's ability to enter Overlimit is based upon the tan-colored "Overlimit Bar" (a.k.a OVL Gauge) at the bottom of the screen, which is beneath the TP bar.

Overlimit Levels[]

There are two different Overlimit levels that each ACS character can enter into.

LionOverlimitLv1

Lion Magnus in Overlimit Lv1.

  1. Overlimit Lv1: A character can enter Overlimit Mode Lv1 by pressing F while the OVL Gauge has 1 bar full and above. The character will glow with a bluish aura when in Overlimit Lv1 status.
  2. Overlimit Lv2: A character can enter Overlimit Mode Lv2 by pressing ↓ F while the OVL Gauge is maxed out with 2 bars full. The character will glow with a golden aura when in Overlimit Lv2 status.
    LionOverlimitLv2

    Lion Magnus in Overlimit Lv2.

Effects and Mechanics of Overlimit[]

Once a character enters into Overlimit status they will receive special positive effects which is different for each character. The OVL Gauge will slowly deplete during Overlimit status and the duration on how long a character can be in Overlimit status also depends on which character you are using. For more detailed effects of Overlimit for each character, please visit their respective character pages.

Overlimit Blast[]

Upon using Overlimit, nearby enemies will be hit with a blast and will either be knocked back or disabled. The effects of Overlimit Blast is mainly used to:

  • Escape from an enemy's combo or;
  • Continue your own combo once your character reaches the end of their chain order or their CC Gauge has been depleted.

Types of Overlimit Blasts[]

In ACS, there are many types of Overlimit Blasts. The type of blast will determine how the character will have to follow up to continue a combo.

The types of Overlimit Blasts are:

  • Blow: The enemy is thrown into the air, reaching the top of the screen, and lands on the opposite end of the screen.
  • Upward Blow: The enemy is thrown straight up, landing in the same position.
  • Downward Blow: The enemy is knocked to the ground, standing up in the same position.
  • Diagonal Blow: The enemy is thrown into the air, reaching the top of the screen (further away as compared to a normal Blow), and lands on the opposite end of the screen.
  • Horizontal Blow: The enemy is knocked away along the ground, traveling 65-70% of the screen's length.
  • Minor Knockback: The enemy is pushed backward slightly.
  • Strong Horizontal Blow: The enemy is knocked away along the ground, traveling the full length of the screen.

Positive Stat Buffs[]

Certain characters have increased stats when in Overlimit Lv1 or Lv2 status such as:

  • Increased attack power of artes.
  • Increased movement speed.
  • Increased jump height.
  • Reduced movement delay.

Special Effects and Abilities[]

Certain characters will receive special effects and abilities during Overlimit Lv1 or Lv2 status such as:

  • Reduced or no casting time for spell artes.
  • No cast interruption during spell casting.
  • HP/TP is healed upon use.
  • Upgrade in the character's chain order.
  • Ignore a character's chain order.
  • Increased starting CC.
  • Infinite CC during Overlimit status.
  • The ability to use certain artes during Overlimit status.
  • Specific artes have additional effects or hits.
  • Penetrate status.
  • And many more.

Mechanics of Overlimit[]

Each stage of Overlimit has 500 "points" called Overlimit Points, for a total of 1000. When a character hits or is hit, they recieve Overlimit Points. The amount of points the character recieves during such actions is dependant on the character and the attack being used. Generally, a character recieves 3-6 Overlimit Points when attacking, and 5-8 Overlimit Points from recieving getting hit.

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