
Rid Hershel using Kyokkouken.
Rid Hershel (リッド・ハーシェル Riddo Haasheru) is the main protagonist of Tales of Eternia. Rid is a hunter from the far away village of Rasheans who's only goal in life is to live in peace and eat lots of delicious food. His simple life was suddenly disrupted when Rid and his childhood friend made a fateful encounter with a "Celestian" and embarked on a journey which would eventually save the world from the evil machinations of Shizel and the god of destruction, Nereid.
Rid is a swordsman that particularly excels in using one-handed swords. His self-taught genius swordplay, which impressed even a dojo master and Race, consists of swift and strong attacks which can easily disable enemies and corner them against a wall. Rid also possesses Fibrill, the power of the gods, which allows him to use powerful Divine Aurora Artes that can deal devastating damage and counter certain attacks.
Rid Hershel is also a playable character in the original ACS.
General Character Information[]
Unlocking[]
- During the first part of the story mode, select Rid by choosing R as your first decision and win against Luke Fone Fabre.
Character Facts and Usage Tips[]
- By default, Rid has 50 SP.
- Aside from his normal movement actions, Rid can perform a High Jump, Forward Step and Backward Leap.
- His Forward Dash has above average speed.
- His Forward Step has an average range and speed.
- His Backward Leap has below average range and speed.
- His High Jump has a slightly doubled height from his regular jump.
- Rid's Aerial Dash and Backward Aerial Dash cannot be chained after a High Jump.
- Rid can perform a Double Jump once his Aerial Jump skill has been activated.
- Rid's Aerial Dash has above average range and speed while his Aerial Backdash has below average range and speed.
- Rid has 3 basic ground melee attacks and 2 basic aerial melee attacks.
- Rid's basic ground melee attacks consists of the following:
- A downward slash by pressing A. 103 damage and 1 hit.
- A forward thrust by pressing B. 92 damage and 1 hit.
- An upward swing by pressing C. 103 damage and 1 hit.
- All three basic ground melee attacks can be chained together by pressing A, B and C consecutively. You can also press A repeatedly to produce the same effect.
- Rid's basic aerial melee attacks consists of the following:
- A full upward swing by pressing A or B whilst in mid-air. 161 damage and 1 hit. Knocks the enemy back and downs them on the ground.
- A half upward swing by pressing C whilst in mid-air. 149 damage and 1 hit. Has slight knockback effect and can be chained to Rid's 3 basic ground melee attacks.
- Rid's basic ground melee attacks consists of the following:
Basic Stats[]

Artes List[]
Command List: Rid Hershel (ACS3D)
Chain Order[]
- Rid's normal chain order consists of the following:
- Melee > Base > Advanced > Arcane > Mystic
- Activating the skill Super Chain 1, 2, and 3 allows you to re-order the normal chain order but you still cannot exceed using three artes. Please refer to Rid's skill list below for more information.
- Activating High Ability Plus skill allows you to chain two Advanced artes together once per combo.
Base Artes[]
Name | Majinken (Sonic Blade) or (Demon Fang) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Attack Power Increase |
| ||
|
Aerial Guard Disable | |
|
Name | Raijinken (Lightning Blade) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Guard Break |
| ||
|
Attack Interval Reduction | |
|
Name | Kogahazan (Demon Hammer) or (Tiger Blade) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Earth Element Addition |
| ||
|
Aerial Execution | |
|
Name | Chirisazame (Swarm) or (Sword Rain) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
Name | Rekkuuzan (Tempest Strike) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Fire Element Addition |
| ||
|
Attack Range | |
|
Name | Senkuureppa (Spiral Attack) or (Tornado Drive) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills | ||
|
Attack Range | |
|
Name | Fuujinbakufuu (Omega Seal) or (Cyclone Seal) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
Advanced Artes[]
Name | Majinken Souga (Twin Sonic Blade) or (Double Demon Fang) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Guard Break |
| ||
|
Wind Element Addition | |
|
Name | Fuuraijinken (Super Lightning Blade) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Steel Body Effect Grant |
|
Name | Kogarenzan (Demon Twist) or (Tiger Rage) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Down Attack |
| ||
|
Aerial Execution | |
|
Name | Akisazame (Neo Swarm) or (Sword Rain: Aplha) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
Name | Senkuu Shoureppa (Double Spiral Attack) or (Soaring Light Spear) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills | ||
|
Blow Away | |
|
Name | Shinkuuretsuzan (Omega Tempest Strike) or (Omega Tempest) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills | ||
|
Aerial Execution | |
|
Arcane Artes[]
Name | Raijin Souhazan (Demon Lightning Hammer) or (Thunder Tiger Blade) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills | ||
|
Attack Interval Reduction | |
|
Name | Majin Senretsuha (Neosonic Swarm) or (Demonic Sword Rain) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
Name | Majin Rengazan (Sonic Chaos) or (Demonic Chaos) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Down Pursuit |
| ||
|
Attack Interval Reduction | |
|
Name | Kuuha Zesshougeki (Megasonic Thrust) or (Mega Sonic Thrust) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Earth Element Addition |
| ||
|
Attack Interval Reduction | |
|
Name | Senkuu Souhazan (Demon Spiral Hammer) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Guard Break |
| ||
|
Wind Element Addition | |
|
Name | Senkuu Senretsuha | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Down Attack |
| ||
|
Movement Speed Rise | |
|
Name | Shou'u Rekkuugeki (Neo Tempest Swarm) or (Tempest Rain: Alpha) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
Name | Mouko Rengekiha (Omega Demon Chaos) or (Rending Tiger Blade) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
Name | Hououtenku (Rising Phoenix) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
Name | Gurenken (Flaming Sword) or (Hell Pyre) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Non-OVL Execution |
| ||
|
Aerial Execution | |
|
Name | Dankuuken (Earth Divide) or (Severing Wind) | |
---|---|---|
Japanese |
| |
Notes |
| |
Arte Skills |
|
Earth Element Addition |
| ||
|
Aerial Execution | |
|
Mystic Artes[]
Name | Kyokkouheki (Aurora Wall) | |
---|---|---|
Japanese |
極光壁 | |
Notes |
| |
Arte Skills |
Name | Kyokkouken (Aurora Sword) | |
---|---|---|
Japanese |
極光剣 | |
Notes |
| |
Arte Skills |
Character Skill List[]
|
SPMAX Lv. 8 |
SP Cost 5 | ||
Increases physical attack by [LV]x5%. |
|
SPMAX Lv. 4 |
SP Cost 5 | ||
Increases spell attack by [LV]x5%. |
|
SP Cost 10 | |||
Increases damage by [LV]x5% against aerial enemies. |
|
SPMAX Lv. 3 |
SP Cost 12 | ||
Increases the chance of inflicting critical damage by [LV]x10%. |
|
SP Cost 6 | |||
Occasionally increases effect of a physical attack with elemental attributes. |
|
SPMAX Lv. 5 |
SP Cost 5 | ||
Increases physical defense by [LV]x5%. |
|
SPMAX Lv. 5 |
SP Cost 5 | ||
Increases magic defense by [LV]x5%. |
|
SPMAX Lv. 2 |
SP Cost 7 | ||
Decreases the amount of damage taken while guarding. |
|
SPMAX Lv. 3 |
SP Cost 4 | ||
Reduces the chance of Guard Break. |
|
SP Cost 10 | |||
Avoid staggering when hit during Backstep. |
|
SPMAX Lv. 3 |
SP Cost 5 | ||
Inflicts 30% more damage when attacking an enemy that has been knocked down. |
|
SPMAX Lv. 5 |
SP Cost 5 | ||
Increases agility by [LV]x5%. |
|
SP Cost 4 | |||
Able to add a jump in mid-air. |
|
SP Cost 15 | |||
Mitigates damage from a basic combo attack. |
|
SP Cost 5 | |||
Able to link arcane artes to base artes. |
|
SP Cost 5 | |||
Able to link advanced artes to base artes. |
|
SP Cost 5 | |||
Able to link arcane artes to advanced artes. |
|
SP Cost 15 | |||
Follow a advanced arte with a second advanced arte once per combo. |
|
SPMAX Lv. 2 |
SP Cost 9 | ||
Increases the duration of Overlimit. |
|
SPMAX Lv. 3 |
SP Cost 6 | ||
Increases rate at which Overlimit gauge fills. |
|
SPMAX Lv. 3 |
SP Cost 7 | ||
Increases Max HP by [LV]x200. |
|
SPMAX Lv. 3 |
SP Cost 7 | ||
Increases Max TP by [LV]x20. |
|
SPMAX Lv. 2 |
SP Cost 5 | ||
Restores TP upon a critical hit. |
|
SPMAX Lv. 2 |
SP Cost 3 | ||
Occasionally restores HP when knocked to the ground. |
|
SPMAX Lv. 2 |
SP Cost 3 | ||
Occasionally restores TP when knocked to the ground. |
|
SPMAX Lv. 2 |
SP Cost 5 | ||
Occasionally restores HP during Overlimit. |
|
SPMAX Lv. 2 |
SP Cost 5 | ||
Occasionally restores TP during Overlimit. |
Equipment List[]
Equipment Guide (ACS3D)
Weapons[]
Japanese | Name | Notes |
---|---|---|
|
Cutlass | P. Atk 350, M. Atk 300, SP 34 |
|
Destroyer | P. Atk 380, M. Atk 380, SP 28 |
|
Bastard Sword | P. Atk 400, M. Atk 280, SP 33 |
|
Knight's Sabre | P. Atk 420, M. Atk 260, SP 33 |
|
Eternal Sword (Phantasia) | P. Atk 850, M. Atk 780, SP 15 |
|
Hand Axe | P. Atk 480, M. Atk 210, SP 28, Agi -20 |
|
Battle Axe | P. Atk 650, M. Atk 200, SP 20, Agi -50 |
Armors[]
Japanese | Name | Notes |
---|---|---|
|
Hard Mail | P. Def 300, M. Def 250, SP 35, Agi 100, Water Elemental |
|
Silver Plate | P. Def 350, M. Def 250, SP 32, Water Elemental |
|
Knight's Armor | P. Def 300, M. Def 300, SP 28, Agi 50, Water Elemental |
|
Mythril Mail | P. Def 400, M. Def 400, SP 25, Water Elemental |
Accessories[]
None
Attachments[]
Japanese | Name | Notes |
---|---|---|
|
Bunny Guild (Pink) | Equips pink bunny ears. |
Advanced Tips and Combos[]
Battle Strategy[]
General Use Combos[]
Name | Infinite Combo | ||
---|---|---|---|
Combo Details | [Rekkuuzan (1) > Majinken Souga > Majin Rengazan] X Repeat Indefinitely | ||
Quick Input | [↓ ← A > ↓ → B > ↓ → C] X Repeat Indefinitely | ||
Damage and Hits | 2500+ Damage; ∞ Hits (Infinite) | ||
Requirements |
| ||
Combo Notes |
| ||
Remarks | |||
Video | |||
|
Advanced/Ultimate Combos[]
Name | High Damage 76 Hit Combo | ||
---|---|---|---|
Combo Details | Jump (Aerial Dash if necessary) > Aerial Melee Attack C (Just before landing) > Ground Melee Attack A X3 > [Rekkuuzan (Note 1) > Majinken Souga > Majin Rengazan] X Repeat 4 times > Kyokkouheki > Kyokkouken | ||
Quick Input | ↑ + → → > C > A > A > A > [↓ ← A > ↓ → B > ↓ → C] X4 > ↓ → ← E > E | ||
Damage and Hits | 3202 Damage; 76 Hits | ||
Requirements |
| ||
Combo Notes |
| ||
Remarks | |||
Video | |||
|
Arcade Mode[]
Easy[]
Normal[]
Hard[]
Mania[]
None
Unknown[]
None
Cut-Ins[]
Rid Hershel has no Cut-ins.