Act Cadenza Strife Wiki
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Do you think it would be too much to add an AI Section and a Tactics Section? For example, the AI section shows what the computers tend to do when fighting them in VS. Mode. The Tactics section is like what happened on the Rid, Fog (etc.) pages, where attacks were suggested for different situations? I don't think its necessary, but it is something to add...

While I'm editing this, I think I'll get/find out everyone's Story Modes.

gammer10 21:04, February 1, 2011 (UTC)

I was definitely considering it, although my idea revolved more around a separate Story Mode article for each character, since certain character's AI's are "nicer" depending on where they show up, or just have different benefits attached to them (ex: In Yuri Chaos, Kratos has something equivalent to a permanent OVL2 effect. In some appearances, Hugo's entire spell circle is a legitimate hitbox and in some appearances he doesn't have that, Nebilim has Penetrate sometimes, etc etc).

CenturyBlade 22:26, February 1, 2011 (UTC)

From looking through the FM2D2K data, you can discern the exact prob. of a certain combo/arte. For example, against Kakashi, there is a 70% chance of it doing nothing, 50% change of moving forward, and 50% change of using 'A', and other stuff. Also, I'm using it to find out the Story Modes for chars I can't play. But that's very off topic...
As for a seperate article, I think its alittle annoying having 3 articles per char, and simply 2 is more convienient, but then again the articles would be too long... I'm not sure what should be done (if we decide to go throught with this).

gammer10 23:07, February 1, 2011 (UTC)

Can you tell me how to do that? I have no idea how to even begin doing it. I remember I tried once to get the software, but I tried to load ACS into it and it was like LOL NO so I sad faced.

CenturyBlade 23:37, February 1, 2011 (UTC)

Sure: Download FM2D2K (the best English version you can find), as well as XVI32 (I also recomend making a backup copy of ACS as well). Open each of the .player files in XVI32. On the right side of the screen you'll see "2 D K G T 2 G". Change it to "2 D K G T 2 K". Repeat with all the applicable files, like .demo, .stage and ESPECIALLY .KGT
Next load the game into FM2D2K, and tada! full tinkering ability. However, I have no clue how to use it; I can only snoop around with information. I can't edit like [???] who edited dammy to be Flynn. I'm sure that's it. If you have any questions just... post it either here or my profile. Wherever makes the most sense.
gammer10 23:49, February 1, 2011 (UTC)
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